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	Comments on: has anyone ever nude filtered the whole marin measurement sequence? or even a large part of it?	</title>
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		By: Mysterious_Agent_98		</title>
		<link>https://animepornvids.com/photos/has-anyone-ever-nude-filtered-the-whole-marin-measurement-sequence-or-even-a-large-part-of-it/#comment-40774</link>

		<dc:creator><![CDATA[Mysterious_Agent_98]]></dc:creator>
		<pubDate>Sun, 13 Jul 2025 12:00:11 +0000</pubDate>
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					<description><![CDATA[&lt;p&gt;Consider a 10-minute scene animated at the standard 24 fps on twos — that’s approximately 7,200 frames. Some of these may not be necessary, and others can be reused, stitched, or panned to speed up production. Let’s say you’re being generous and decide to halve the workload, leaving you with 3,600 frames to edit. A high-quality edit can take anywhere from half an hour to a full hour per frame. But even if you’re fast and only take 10 minutes per frame, that still adds up to 600 hours of work. It sound a little to unreasonable specially if done for hobby&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>Consider a 10-minute scene animated at the standard 24 fps on twos — that’s approximately 7,200 frames. Some of these may not be necessary, and others can be reused, stitched, or panned to speed up production. Let’s say you’re being generous and decide to halve the workload, leaving you with 3,600 frames to edit. A high-quality edit can take anywhere from half an hour to a full hour per frame. But even if you’re fast and only take 10 minutes per frame, that still adds up to 600 hours of work. It sound a little to unreasonable specially if done for hobby</p>
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